Multiplayer Networked Game of Set
For a networking and concurrency class I was tasked with creating a simple game that connected clients over a server. Although the intended result was expected to be a swing gui with a few click buttons, I decided to stretch the boundaries a little and implement a more complex gui framework and a more capable back end for the networking. This ended up being a great exercise in gui’s, server and client communication as well as concurrency with some reliability tricks like blocking queues,
See the source code here
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